Sam Wood
While they're building a solid foundation that will support whatever is coming down the road, Todd and I are itching to see further, to push the envelope.
We've carried that over into the visual development as well. We've designed quite an exotic cast of characters, but the last thing we want is to dictate to the players how their PCs should look. What we want to do is inspire.
We went into this with the utmost respect for the source material, but we recognized the need for change.
We think people will really like what we've done and will want to incorporate it into their campaigns, but they shouldn't feel that they have to.
Todd and I have a very complementary working style .
This is the wake-up call: "Hey, elves and trolls aren't tired old cliches! They're cool!"
There are always bumps in the road, but for the most part the designers have been very excited to see what we come up with.
So the ultimate goal is to incorporate the new imagery coming from these crazed artists into the cohesive, core world of Third Edition.
Projects like this don't come along very often and I feel amazingly luck to be a part of it.
I was involved in one of the playtest campaigns for about 6 months and really enjoy the freedom of the new rules.